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Pokemon element chart weakness
Pokemon element chart weakness













Bleach: Hitsugaya points out that it doesn't matter how much water Harribel throws at him, his power is based on converting water to ice, so he can counter it every time.Poison Magic has an advantage against Plant Magic, Steel Magic is at a disadvantage against Flame Magic, Water Magic has an advantage against Flame Magic, etc. In Black Clover certain magic attributes are effective against others.Averted in later seasons and in the physical game, where none of these cards were used, and none of the attributes had any advantage over another. Bakugan: While none of the attributes are naturally effective against each other, there were ability cards in season 1, that gave a Bakugan a power boost if their opponent’s element was directly clockwise from the Bakugan’s own on the attribute wheel ◊ (for example, a Ventus Bakugan would get bonus power if it’s facing against a Pyrus Bakugan).If an element happens to be resisted by itself, see Like Cannot Cut Like if an element happens to be weak against itself, see Takes One to Kill One. Established rules can be changed further by either side through Scissors Cuts Rock, Barrier Change Boss, and Kryptonite-Proof Suit, or bypassed with Non-Elemental, Element No. When a character sticks with a single element regardless of such a system, they become Poor, Predictable Rock. Contrast Elemental Tiers, where one element is intended to be dominant above all others. These two are typically set outside the rest of the cycle, and more often than not mutually weak to each other in favor of the attacker.Īs a general rule of thumb this is an extremely popular design choice in the Gacha Games genre, since it lets developers print content and characters/weapons that fulfill similar criteria but for different elements and incentivizes players to pull more and spend more money to cover all possible type matchups.Īn elemental sub-trope of Tactical Rock–Paper–Scissors. That said, cyclical patterns are not uncommon - likely because a cycle instates a degree of balance, with no one element being "the best". The core idea here is that, given an element, you can reliably say which elements it "defeats" and which it's "defeated by". Note that while while the trope is named for Rock–Paper–Scissors, which has a simple three-item cycle, that needn't be the case for an example to fall under this trope - Tropes Are Flexible, after all.

pokemon element chart weakness

In short, this trope is the application of Elemental Powers to Tactical Rock–Paper–Scissors. This is because, under Elemental Rock-Paper-Scissors, the elements are arranged in a pattern of fixed relationships to each other: Element A beats element B element B beats element C and so on. In the case of this trope, however, quite the opposite is true: if you know what elemental associations a character has, you know which elemental skills to use to deal the most damage.

pokemon element chart weakness

In some cases, these are arbitrary - even very similar characters may have wildly different resistances and weaknesses. Many works feature characters that have some elemental association, and this often includes some form of resistance or weakness to one or more elements.

#POKEMON ELEMENT CHART WEAKNESS SERIES#

Daichi, Yu-Gi-Oh! GX: The Abridged Series













Pokemon element chart weakness